Clash Royale review
Supercell has a penchant for releasing massive games, with Clash of Clans being the centerpiece of its franchise. Clash Royale introduces radical changes from the strategy and MOBA elements that Clash of Clans is famous for, replacing them with aspects of card collection, tower defence, strategy, and online multiplayer battle arenas.
Essence of Clash Royale - 4.5/5
In Clash Royale, you battle against other players online in multilane battle arenas. You place your battle units on lanes by summoning cards through elixir. These cards are of varying classes, and not all of them are unlocked when you first start out. Though there are about 30 cards in the game, you can only hold a maximum of 8 in your deck at a time. Each player’s side has three towers, two defence towers on each outer lane and a King tower in the middle. If the King tower is destroyed, the game is automatically won. Otherwise, the player with the first three tower destructions wins. Knowing where to position your units once you’ve summoned them using cards is vital if you are to battle effectively.
Graphics and Audio - 4/5
The game is played from a plain, almost semi-isometric perspective. This means that there isn’t much covered by the map. There are plenty of arenas designed differently, each with distinct colors. The cards have also been designed nicely, and there is a lot of flair to the game’s visual effects. The constant size of the playing arena means that moving around is limited, yet there is lots of onscreen action that keeps everything exciting and lively.
Controls - 4.5/5
The controls feel intuitive enough after just a few rounds. It’s all a healthy dose of menus and tapping on-screen icons. After summoning and placing your units on the battlefield, you can’t influence how they fight. Therefore combat, for the most part, is a passive experience. The card deck is positioned at the screen bottom. You can tap on a card to summon its unit and drag on-screen to position it.
Immersion - 4.5/5
Clash Royale is an amazingly fun and addictive game. If you’re not playing it because of the urge to discover what each card and its unit has to offer, you’ll do it because of how intense the battles get. Collecting crowns for each tower that you destroy also has goals attached to it, as you’ll get rewarded with gold and silver chests which are unlocked after a timer elapses. These chests will provide better cards which are the game’s form of leveling up.
- Has a fair progression system;
- The gameplay is thrilling;
- Players can band together and give cards to each other.
- Timers to unlock chests take hours on end to elapse.